Survival Based Learning

Evolution of neural network behavior and body shape

Environmental and physical constraints lead to unsupervised development of behavior and structure viable for survival

    • Unity3D
      C#
      Neural Network
      Artificial Life
  • 2016-06-23-0225-56.flv.mp4.00_03_58_01.Still001

    Topographical Tiled Terrain

    Generation of tiled game world from topographical map

    Experiment in producing large-scale game maps with terrain tiles based on real-world geography

    • Unity3D
      C#
  • 2016-06-23-2334-27.flv.mp4.00_00_41_21.Still001